Thursday, September 8, 2016

PnP/Board Game ideas

We were asked to come up with a list of 20 ideas, and expand upon them, in hopes of finding an idea for our own PnP/Board games. Below I have a small list out of those 20 ideas that I managed to expand a bit more on:

1.) PIRATS
           You dress your pet rats up in tiny pirate outfits and then place them in your toy ships in plans to snap adorable pictures; what you get instead however is a battle between two rats in a ball pit.

                                               i.     ships: not real boats, just toy boats
                                             ii.     pirates are actually rats
                                            iii.     treasure = cheese
                                            iv.     “Moby Dick” = giant white cat

                                             v.     water = ball pit?



2.) Sound it Out
            Game revolving around using your sense of SOUND.
                                              i.     sort of like DnD where one person is the ‘game master’ and reads off different sounds for diff situations
1.    player determines what action to take based on that sound/what options given
2. Options are split into different colors; once you pick an option, you must then correspond it with the card number given to you by the "game master"



3.) Abandoned facility
 Experiments escaped; must find way out alive; survival horror
                      i. can pick up diff weapons, but only carry one at a time
                     ii. use materials found to navigate through facility
                    iii. Goal: Get out before you’re killed



4.) The World of Tomorrow
            -After a nuclear fallout hundreds of years ago, the Earth is slowly recovering from its effects; only small groups of humans remain and survival of the fittest comes in to play.

-Lizards are used like cars: transportation
                        -Huge; growth due to nuclear fallout —> mutation hundreds of years later; not the only things to have grown/changed due to radiation
                        -Learning to survive in slowly expanding new future; other groups aggressive/hostile (players play against each other but can combine forces to take another group out)



5.) Bugs/Bug Kingdom
            -actually little people in armor
            -other bugs represent diff. statuses in kingdom
            -certain other animals = uses for transportation
            -old stump = kingdom


6.) Hooky
            -You’re sitting at school, but would rather be outside enjoying the nice day; so you decide to sneak out of school instead.
                        -Hazards: Hall monitors; teachers; janitors, etc.
                        -Collect: Hall passes to get past enemies; hard to come by and can only be used once before —> discard pile



7.) Brain Dead
            -Mad scientist uses TV to brainwash everyone into mindless zombies

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