Tuesday, September 13, 2016

Film Language in Game Design

A lot of people don't really notice the fact that a video game is basically an interactive movie. A lot, if not all, of the choices made when filming-whether it is lighting, camera angles, editing, and a whole lot more-are also incorporated when designing a game. I took two film classes back at my community college and learned a lot about film there, which I didn't think much about at the time. However, I recently just completed a reverse edit assignment for my Game Design one class in which we had to note the different camera movements in a scene; as well as any other things like music, sound effects, cutting on action, etc. I was also assigned to draw thumbnails of the scene(s) as well as describe them.

Without learning (and incorporating) elements of film, the cinematic trailers you see for video games wouldn't be nearly as appealing as they are now. There may be a small chance you'd be interested in the footage of the gameplay, but personally, I feel like the cinematic trailers, out of everything else, sells the game. And the film elements don't stop at the cinematic trailers; they're in (or at least SHOULD be in) every video game you play when you watch cutscenes.

As someone who is interested in becoming a video game cinematic artist, it's very important for me to know film language probably just as much as I know art; and if you're going into the game design/art field, you probably should, too.

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