"Using nothing but your senses-work together to escape the mansion before you become a permanent resident."
Basically, the theme of my PnP game is to use each of the human senses to solve riddles or problems in every room of an abandoned gothic mansion; all while being chased by a monster you unleash on a dare. The senses being used in the game are sight, sound, touch, and scent. The reason why I didn't include taste is because I determined that technically scent and taste are a linked sense, therefore it can be combined into one. The goal? Solve the most riddles; but most importantly, escape alive.
The game itself takes place in the present day, and the mansion is hidden in the woods several miles from any form of human civilization.
The following images represent the kind of art style I would like to pursue while I make this game. Considering the theme and genre, I figured a more semi-realistic art style would be best:
BOARD GAME ART:
-The board will be black and white to start out with until the players begin to solve each room's riddle. Once the players have solved the riddle of a room, the piece will be flipped over to the color side, showing the players that room has been solved.
"CHARACTER" CARD DESIGNS:
-Something like this for the front, with different designs drawn in the background representing each sense. Each color will also represent a different sense:
CLUE CARDS:
-Each card will have the exact same design for each sense in terms of color (see above image), with the back showing that each sense will have their own pile of cards to pick from.
PLAY PIECES:
-Play pieces ("character" pieces) will be color coded and will most likely represent the sense in some way other than color alone.
-Dice will be used to move players around the board. I was thinking of making the dice out of wood to give it a more rustic or "old" feel. Almost like you found them lying around the very mansion you're attempting to escape from.
Obviously there is a lot more for me to think about with this idea, and I'm still working a lot of things out; mainly the rules.
PALLETE CHOICES:
-Since the game takes place in an abandoned mansion, I decided to go with a lot of dark, almost totally neutral colors to fit the game's atmosphere. I'm trying to avoid using too many reds and greens so if somebody who is color blind wants to play the game, they can do so without having to worry about distinguishing each piece or card from someone else. Although even if I did use reds and greens, I don't think anybody who is color blind would have too tough a time as there are going to be other physical ways for someone to tell what each piece or card is with or without color.
**Note that all colors below were checked with the vision simulation option on Paletton's website. I picked the colors that worked or had enough of a contrast that I thought they could be used.
POSSIBLE BOARD GAME COLORS:
POSSIBLE PLAYER PIECE COLORS: