Monday, August 29, 2016

#VECTOR: Print and Play Game Review



I played a Print and Play game called #Vector with my roommate Emily. The game sounded fun and even looked appealing, but not five minutes after we sat down to play the game many questions arose. This was due to one simple, very crucial aspect when it comes to creating a game...and that would be its design.

That being said, I will now give you the reason as to why this game failed on one of the most important aspects of a game. The diagrams shown in the instructions on how to set up the game are confusing, and the reason why is obvious. Instead of having the necessary placement of all the cards in one giant square, the creator separated the playing field into three rectangles (one for black's home, white's home, and the grey area known as "The Grid, where you play the game"), making it look like three different images instead of three pieces to a bigger whole. (See image below):



Once you manage to figure out how the layout of the game is supposed to be played (which took us a collective thirty minutes), the game is pretty straightforward. I wouldn't call it fun, because a lot of it is just you trying to prevent the other player from taking over the "Grid" with their color, which means neither one of you really advances, nor do they want to take the chance. We barely got in to using something called Reputation, a sort of point-based system for the game before calling it quits due to how bored-and irritated-we were at the overall design and set-up.

Overall I would give this game a 4/10.

Summary: A LOT of cutting out for a confusing and pretty boring game. Poor instruction when it comes to set-up, and confusing diagrams; lettering on the vector cards that distinguish the cards from each other need to be much more bold as well. Gameplay is quick once you manage to figure out how to start, but it isn't very exciting. Interesting graphics.

Tuesday, August 23, 2016

I got bored last night so I thought I'd use one of my own personal pictures as reference for a semi-stylized self portrait. I enjoy how it came out, but I'm still having trouble getting the eyes correct, and even the mouth and nose are a few things I need to keep practicing with. Overall I think it came out pretty well for a quick doodle. May end up painting this one.

30min Cafe Sketch

This was a 30min cafe drawing study of one of our figure models that I drew sometime this past Spring in my Freshman semester (2016). Although we weren't actually supposed to draw any part of the figure in, I enjoyed the shapes found in this pose and just sort of scribbled them in.

Self-Portrait Comparison Spring 2016



This was a self portrait I did the second semester of my Freshman year. I've always had a much harder time drawing people despite being better at them than environments. Compared to the self-portraits I did at the beginning of the class (see first image), I feel like I really improved on my technique and drawing skills. While doing this project, I noticed that certain things that didn't quite click with me before (core shadow vs regular shadow and where to keep shading tight vs. loose for center of focus) just seemed to come much more naturally while I was doing this assignment. I really enjoyed working in the academic style. This is also where I could feel a positive change in my figure drawing as a whole, as after this self-portrait, I could do the portraits of others with no problem whereas in the past I had a very hard time doing so.